概要: |
So far we have seen three dominant waves in computer interfaces: purely text-based interfaces (e.g., the command line prompt), graphical interfaces based on mouse and keyboard, and direct-touch based interfaces on mobile phones and tablet computers. All of these interaction paradigms are centered around the idea of having a single, personal computer with a screen as primary means to convey information between human and the machine. With computing devices becoming evermore powerful, networked and smaller, it is also becoming clear that this traditional computing paradigm will be replaced, or complemented, with a new style of computing. A paradigm where both computation and interaction are distributed and networked -- and not necessarily bound to a single display or input device. We are already witnessing how research on wearable computing and augmented reality (AR) is transitioning from the lab into the mainstream, and more such paradigm shifts will follow.
In this talk I will cover a number of projects that explore how input will happen in a world where information and virtual objects are everywhere, often embedded into the fabric of our daily live. In particular, I will talk about algorithms allowing users to interact with computers using the full dexterity of their hands and exploiting the physicality of the real world. Application scenarios include, gaming, 3D character animation, augmented reality and wearable computing. Furthermore, I will talk about input devices and complementary algorithms that have been designed to enable rich, continuous gestures on the go and in mobile settings, without requiring the need for infrastructure embedded in the environment or line-of-sight to an external sensor.
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