Tangible Augmented Reality Tabletop Game

Nicholas John Sorokin 1451128


Augmented Reality technology is becoming more and more important as time goes on. We need to be prepared for when it becomes something we use on a daily basis. In order to use it to the best of our abilities we must develop methods for interaction with Augmented Reality.

User interfaces need to be made for Augmented Reality, considering the new advantages and limitations of the technology. One of the advantages of Augmented Reality is its correlation with the real world. Virtual objects are placed in a location relative to real world objects, which means that by interacting with real world objects, we can interact with the virtual objects.

The goal of this project is to develop a new method to implement a Tangible User Interface. The Microsoft Kinect creates depth images that have information about object locations in the real world. We created a lightweight system that uses the information in a Tangible User Interface, and designed a game to demonstrate its usefulness.