Colloquium A

日時(Date) 2024年3月1日 (金) / Fri. Mar. 1st, 2024
10:00--12:00
場所(Location) Hybrid, エーアイ大講義室, AI Inc. Seminar Hall (L1)
司会(Chair) 清川
講演者(Presenter) Ernst Kruijff (Bonn-Rhein-Sieg University of Applied Sciences), Bernhard Riecke (Simon Fraser University)
題目(Title) From multi-sensory feedback to embodiment in computer-mediated environment - are you awed yet?
概要(Abstract) This talk dives into various aspects of designing and developing systems that incorporate multi-sensory feedback and embodiment to create immersive applications that can be more productive or effective, yet also may target alternative motivations like artistic or therapeutic scenarios. Applications discussed span the range from robotics to artistic installations. By doing so, we will cover a range of multi-sensory feedback methods, especially haptics, that aim to incorporate more of the human body beyond just eyes, ears, and hand-held controllers. Thereby, we explore both conventional and unconventional methods, including full-body vibration, neuromuscular stimulation, and soft-body feedback.
講演言語(Language) English
講演者紹介(Introduction of Lecturer) Ernst Kruijff is Professor for Human Computer Interaction at the Department of Computer Science, Bonn-Rhein-Sieg University of Applied Sciences and co-director of the Institute of Visual Computing (IVC). He is also Adjunct Professor at the School of Interactive Arts and Technology (SIAT) at Simon Fraser University, Canada. His scientific interests encompass the human-factors driven analysis, design and validation of multisensory 3D user interfaces. Specifically, his research looks at the usage of audio-tactile (haptic) feedback methods to enhance interaction and perception within the frame of Augmented Reality view management, Virtual Reality navigation and hybrid 2D/3D mobile systems. Thereby, he specifically looks at improving awareness about the objects surrounding the user in 3D space, which can greatly affect typical 3D user interface tasks like selection, manipulation and navigation. He has acquired (DFG, EU FP7) and coordinated various national and international research projects while working at institutions in Germany (IVC, Fraunhofer, Bauhaus-University) and Austria (TU Graz, CURE). He received his PhD from the Institute of Computer Graphics and Vision at the TU Graz (with honors) and has published and presented his research at conferences including ACM SIGGRAPH, CHI and SUI, and IEEE VR and 3DUI. He is also the co-author of the book 3D User Interfaces: Theory and Practice, together with LaViola, McMahan, Bowman and Poupyrev (Addison-Wesley, 2017). If you are interested in a BA/MA/PhD thesis and like to work in an exciting lab, feel free to contact him, as he is always looking for motivated students. He has supervised several PhD students including Christina Trepkowski (with P. König, University of Osnabrück), Alexander Marquardt (with J. Schöning, University of Bremen), and Saugata Biswas (with J. Schöning, University of Bremen), and is a member of GI NRW. Current active collaboration partners include SIAT at Simon Fraser University (Prof. Riecke/Stuerzlinger, the CARE lab at NAIST (Prof. Kiyokawa) and the Computer Graphics and User Interfaces lab at Columbia University (Prof. Feiner). For more collaborations, please refer to the projects page. His work has won multiple awards from IEEE and ACM, including the IEEE ISMAR Impact Award in 2022 for his paper on perceptual issues in Augmented Reality.

Bernhard Riecke is a psycho-physicist and Cognitive Scientist who’s excited about studying how humans orient in virtual and real environments. He received his PhD in Physics from the Tübingen University in Germany and researched for a decade in the Virtual Reality group of the Max Planck Institute for Biological Cybernetics in Germany. After a post-doc in Psychology at Vanderbilt University he joined the School of Interactive Arts & Technology of Simon Fraser University as an assistant professor in 2008. His research approach combines fundamental scientific research with an applied perspective of improving human-computer interaction. He combines multi-disciplinary research approaches and immersive virtual environments to investigate what constitutes effective, robust, embodied and intuitive human spatial cognition, orientation and behaviour (and many other things as you can see on the projects pages). This fundamental knowledge is used to guide the design of novel, more effective human-computer interfaces and interaction paradigms that enable similar processes in computer-mediated environments like virtual reality (VR) and multi-media. These improved interfaces can then enable and inspire further research, both fundamental and applied.