Interactive Media Design

Research Staff

  • Prof. Hirokazu Kato

    Prof.
    Hirokazu Kato

  • Assoc.Prof. Christian Sandor

    Assoc.Prof.
    Christian Sandor

  • Assist.Prof. Takafumi Taketomi

    Assist.Prof.
    Takafumi Taketomi

  • Assist.Prof. Plopski Alexander

    Assist.Prof.
    Alexander Plopski

E-mail { kato, sandor, takafumi-t, plopski}[at] is.naist.jp

Research Area

Our vision is to introduce Augmented Reality (AR) into the everyday lives of the entire population. AR is a technology that enhances human vision with computer-generated graphics. In order to achieve our vision, it is imperative to merge three currently distinct research fields into one: computer graphics, computer vision, and human-computer interaction.

AR display technology

High quality graphical rendering (Fig. 1)

Projection-based displays (Fig. 2)

Head-Mounted Display design

AR user interface technology

AR assistance systems based on sensing

AR based communication between humans

Interface technology for ubiquitous display environments

Haptic for AR (Fig. 3)

Intelligent interface technology for senior citizens

Designing novel interaction methods for AR (Fig. 4)

Key Features

Our laboratory has a rich international flavor, with many international students and visiting international researchers gathering from every corner of the world. Therefore, we communicate in English in most meetings and events. We have various custom systems and special equipment and actively pursue creative research.

Dissertation supervision is carried out through frequent discussions in research sub-groups, as well as in weekly lab meetings. In addition to supervising dissertations, we have weekly lunch talks about topics of interest and occasionally arrange research retreats.

Research Equipment

Ubiquitous display system

270 inch display with touch interface

AR development environment

A variety of latest Head-Mounted Display systems (Fig. 5)

Steerable projector system

3D digitizer & 3D printer

Room-size visuo-haptic AR system

Fig.1: High quality rendering technology for AR

Fig.1: High quality rendering technology for AR

Fig.2: Projection-based AR

Fig.2: Projection-based AR

Fig.3: Haptic feedback for AR

Fig.3: Haptic feedback for AR

Fig.4: Designing novel interaction methods for AR

Fig.4: Designing novel interaction methods for AR

Fig.5:A variety of recent Head-Mounted Display systems

Fig.5: A variety of recent Head-Mounted Display systems